I joined a team for VideogameDunkey’s Big Mode Game Jam 2026 with a simple pitch: Penguin Pickpocket. I was in charge of the visuals and quickly doodled a simple shady looking penguin character named Rocky. All of the characters, rigs, animations and textures were made in Blender.
I composed all of the key-art and screens in Photoshop. I even did some paint overs to help sell the visual aesthetic a bit more.
All of the in-game sprites and objects were pre-rendered in Blender with fixed lighting and cameras to maintain a consistent quality.